A Chinese gaming website has done a model-by-model comparison between the Western and Eastern versions of the game it's an interesting look at how a game as global as World of Warcraft has been adapted to meet local standards of acceptability. The depiction of skulls, blood, and a whole lot of what Westerners would consider typical undead scenery / underworld attributes is regulated in the Middle Kingdom. It took Blizzard nearly two full years to negotiate the release of Wrath of the Lich King in China the company was forced to make significant in-game changes to models and artwork. “We are as committed as ever to taking the game to new heights, and we look forward to demonstrating that with Cataclysm in December.” "The support and enthusiasm that gamers across the world continue to show for World of Warcraft reaffirms our belief that it offers one of the best entertainment values available today,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. This recent growth, according to the company, was caused by the long-delayed August release of Wrath of the Lich King in mainland China. Blizzard announced today that World of Warcraft has finally broken 12 million players worldwide.
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